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I'm really hoping this isn't impossible (though i'm fairly certain it is atm) - it would open up so many cool possibilities for maps.Īlso open to any theories on how to achieve this and I'll try them out at some point!
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Has anyone done any experimenting with this concept before?Ĭurrently I determine AI paths with Hubs / Barriers around objects - is there another way to do this from the objects themselves? Like in the ODF or something? However, to my knowledge, you can't tie the AI's pathing/barriers to objects. With working on my Maz's Castle map I'd love to be able to have the castle be destructable, but then have the AI be able to walk all through the debris and such.
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So I'm curious to know if anyone has experimented with altering the paths AI take mid-game. I've had trouble creating my own models for troops - not sure what I'm doing wrong in XSI, but something's still going over my head.ĭo you know if all those weapons are hosted here? Thanks for the tips! I'll look into getting those models for the weapons! I haven't really fleshed out the sides yet other than some attempts at re-skinning troops. Resistance snipers use A180s in sniper configuration. I think DEVISS made the F-11D and FWMB-10 if you're not already using it.
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The First Order's sniper is armed with the DLT-19D (of which I have made a model you can download on here). Quote from: Gistech on October 04, 2017, 02:26:40 PMĪ few tidbits from the SWBF2 beta that might help you: I've been following Sereja's Theed production (which is absolutely incredible) and I'm hoping to get my map as close to his level of quality as I can - I'm horrible with creating textures though, my materials rarely look very good. Lol I actually had no idea they had one - I haven't been following the EA games - hopefully I'll get to see some good screenshots of the game to make my castle more accurate - currently my only reference photos are screenshots from the film, and a (distant) showcase of the castle object made by ILM they used in ep7. Looks like EA is "stealing" our ideas (just joking)įirst Serejas Theed, now your Kanata's Castle P.S.: Do you know, that EA plans a Takodana map for SWBF2/EA It's good to see that there are new modders for swbf1. Thanks a TON to anyone willing to do this for me - I'd really appreciate it and it would help me make my map a much higher quality! One of the stormtrooper dropships from the side, the front, the back, and the top One of those standing lamp objects between the castle and the FalconĨ. That low wall/fence between the castle and the Falconħ. Shots of just a big wall of brick (again for use with making materials)Ħ. Photos of as many of the flags as you can get (like straight on shots I could use for materials)ĥ. Screens of the objects inside the castle (that game table, furniture, that weird table with the pipes and stuff) - these are most helpful if they're taken from all angles (front, back, sides, etc.)Ĥ. Castle Interor from all sorts of angles - I need things that will help me figure out the layoutģ. Castle Exterior from all sorts of anglesĢ.
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Would anyone be able to take screenshots of the following for me? - my PC is not strong enough for the open beta coming up - I'm not sure if Maz's map is included in the beta, but if it is.?ġ. Hey everybody - I'm curious if anyone doing the BF2/EA open beta would be willing to help me out - I'm working on a Maz Kanata's Castle map, and currently don't have much to go on as far as modeling is concerned. It does have a spiral staircase going up to the roof, and down to the basement where Rey has her visions and stuff - Granted I doubt I'll be able to get AI to use the stairs and stuff as it would be that whole issue of trying to do paths/barriers vertically - but it'll be there as an easter egg for players at least - or multiplayer use if the map ends up being multiplayer compatible (idk what makes one compatible/not) I've got a rudimentary interior set up already - but it's small and I think some scaling/locations are a bit off.
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I can't give you screenshots as I'm playing on PS4 but maybe somebody on PC might be able to help. I would suggest though that you create it as close to the film as possible but not necessarily as close to the map in EABF2, because you'll have all sorts of trouble getting it to work as the castle has multiple floors. The palace itself is really well-detailed. Yes, Maz's castle is in the beta as the map for the Strike mode. If I get it working I'll try and get some nice pictures for you, I'll see if I can turn off the HUD also. There is a screenshot function on PS4 isn't there?